Artificial Intelligence and Data Science

Introduction Professional Game

An Introduction Game was organized for the first-year students, where they were divided into four teams and tasked with designing educational toys for children aged 6-8 years using recycled materials. This event took place on 6th September 2024.

BEST PRACTICES

Innovative teaching and learning processes are followed to ensure that students are equipped to solve real world challenges. The methodologies include

  • Problem based learning
  • Activity Based Learning
  • ICT tools – Moodle
  • Placement Training
  • Hackerank
  • Leetcode